Have you ever been on a diet, wanted to lost weight for an upcoming
event, needed to feel good about the bikini for the summer vacation?
Weight loss has become a competition, a social network, as well as a
gamified experience to get you to that goal. Competitions like “Biggest
Loser” at work, workout communities like Cross Fit, Jenny Craig, and
Weight Watchers are everywhere.
Gamification uses game play mechanics to applications that are not
games and aims to encourage positive behavior through incentives. One
common trait found in games and typical of gamification is the
implementation of gradual rewards to the user. This reward-based model
is typically referred to as the SAPS model:
Status | Access | Power | Stuff
Weight
loss used to be a very individualized experience and relied on the
person to set and monitor his or her own goals. Now weight loss is a
socially inspired and now “takes a village” to lose a few pounds.
Biggest Loser, a hit TV show, publicizes the weight loss journey of the
contestants and uses a rigorous physical workout, specialized diet,
emotional support, and periodic competitive challenges where the
contestants get a reward that may help them get to the ultimate award as
the “Biggest Loser” along with a cash incentive. Gabe Zichermann,
author of Game-Based Marketing in a recent article featured on NPR, says "What's interesting about Biggest Loser
and other gamified examples of weight loss is they hew to a model for
user rewards that I call SAPS”..it turns out," he says, "that cash isn't
that good of a reward. Status is a fantastic motivator for getting
people to do stuff."
This TV phenomenon has also created an off
shoot of family and professional “Biggest Loser” competitions with
periodic weigh-ins and competitive weekly announcements. These
competitions mainly appeal to the Status aspect of SARS, but could also
involve other monetary incentives.
Cross Fit is another interesting example of how weight loss has changed. Cross Fit is a crazy workout
inspired by military drills and uses one program and scales for the
person. With Cross Fit, you are in competition with others group
members as well as with yourself to meet and exceed your own goals.
With the support of the team, the trainee gets through the workout and
aims to increase intensity.
Weight Watchers, recently voted #1 Weight loss plan by US News and World Report, has a robust online tool
that offers ways to monitor self-progress through charts and tools and
set personalized goals. There is also a community that offers users
support to reach their goals. The main way this service uses
gamification is by following a point based system and ensuring the daily
and weekly meals stay within this point based system. The user “wins”
when they stay within the point allowance and can meet their ultimate
goal.
There is no doubt that weight loss has changed with the
onset of newer technology. It has become competitive with the
integration of perfect strangers as well as setting goals and
visualizing the outcomes with gamified tools.
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1 comment:
Specialized Dieting Programs , This diet program, undoubtedly, forms an integral part of any weight-loss regime. However, blind faith on these diets and sky-high expectations often lead to reverse results.
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